Combat is a core element of Moonlighter. There will be a very wide range of different enemies that will spawn randomly in rooms. Our intention is to make Moonlighter a very challenging game, one that requires the player to slowly build power to advance.
Description
Unlike other similar games, when the enemies spawn, the doors of the room will be kept open, so player can keep walking and explore faster. If monsters are defeated they will not respawn, even if the players exits the room and enters again, giving the player the possibility of “cleaning” rooms and slowly take control of that instance of the dungeon.
Chests will spawn randomly on rooms and the player will only be able to open them after defeating all the enemies in the room.
The loot that enemies drop on death will consist of parts of their bodies, or weapons and armors they are carrying.
At the end of each dungeon the player will need to defeat a very tough boss that will drop a very valuable loot and unlock new possibilities for the player.
List of enemies
Name | Description | Culture |
---|---|---|
Baby Slime | Golem Culture | |
Broken Golem Turret | Golem Culture | |
Flying Golem | Golem Culture | |
Flying Repair Golem | Golem Culture | |
Gold Mimic | A mimic that pretends to be a Gold Chest until you approach it or attack it | |
Golem | An ancient monster made of stone that follows you as it swings its sword. | Golem Culture |
Golem Head | Golem Culture | |
Golem Mine | Golem Culture | |
Golem Turret | Golem Culture | |
Silver Mimic | A mimic that pretends to be a Iron Chest until you approach it or attack it | |
Slime | Golem Culture | |
Slime Gauntlet | Golem Culture | |
Slime Trap | Golem Culture | |
Stone Butler | Golem Culture | |
Stone Soldier | Golem Culture | |
Tangle | Golem Culture | |
Wanderer | An unkillable monster that chases you around the dungeon. | |
Wood Mimic | A mimic that pretends to be a Wood Chest until you approach it or attack it |
Related achievements
Icon | Name | Description |
---|---|---|
Savage! | Kill a total of 1500 enemies |