There are 5 types of weapons in Moonlighter:
Each weapon has a normal attack combo and a special attack. Normal attacks, for everything but the bow, are 3 hit combos with the last hit dealing double damage and extra knockback. Special attacks, for everything but the Sword and Shield, are moves that charge up and unleash a unique attack.
Starting from the first upgrade, each weapon has two distinct "paths" that player can choose to suit their playstyle. The top path deals more base damage, but the bottom path deals a status effect to enemies. All secondary effects have a 50% chance of applying per hit.
While Will normally stands still and attacks in-front of him, during each hit of the combo you can press a directional key and attack to change the direction of the attack. Whenever a directional button is used with an attack, it will cause Will to step a small distance in that direction (even if he is facing that direction to start). Each weapon moves a different distance, so be sure you have room to move without getting hit.
Currently, there is a special trick that can be done during combos. If Will switches weapons during a combo, it uses the attack of the new weapon on that step of the combo. This means that doing a Glove (Hit 1) to Glove (Hit 2) then a switch to Big Sword (Finisher) will finish with the last combo hit of the Big Sword, move Will more and dealing double damage. Even with this, the Bow will not deal double damage, no matter what step of the combo it is. The functionality seems flaky and will sometimes not activate unless the game is reloaded. It also seems the bow can be used as a fourth hit.
Will starts with the Broom Spear and gains the Training Short Sword after completing the tutorial. All other weapons are crafted after paying 500 gold to get Vulcan's Forge to move to Rynoka. You can also get weapons by smashing skeletons sometimes found in dungeons. The weapon dropped will be the same tier or lower compared to the dungeon, with weapon one tier lower has the highest chance of being dropped. (The Golem Dungeon will drop tier 0 weapon, the Forest Dungeon will drop tier 1 weapons, etc.)
All weapons can be enchanted up to three times at The Wooden Hat using gold and 3 Empowering Crystals each enchantment. Each level of enchantment adds a "+" at the end of the weapon name and increases its damage (except for the Broom Spear; the first enchantment will increase its damage, and further enchantments will increase your speed while equipping it). Note that a weapon's enchantment is lost when crafting the next tier of the weapon. For example, a "Training Short Sword +++" with three enchantments becomes a "Soldier Short Sword" with no enchantments.
Notes[edit | edit source]
- Be wary of investing in selling Enchanted Weapons. A weapon's first Enchantment doesn't seem to affect the price.
Related achievements[edit | edit source]
|Weaponmaster||Craft all weapons|
See also[edit | edit source]