Items

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Items, also referred to as "artifacts", are found in Dungeons throughout the game. Moonlighter is all about the items. There is no “level progression” so having powerful equipment will be the only way to beat the game. Choosing what to keep, what to sell, what to upgrade, and selling the items at the right price will be crucial.

Each item has a base price which is initially unknown by the player. When an item is first picked an entry about it is added to a merchant notebook that Will carries with partial info about the object, resembling the current knowledge that Will has about the object.

All items belong to a culture, linked to each of the dungeons. The player will know more about an item as he obtains more items from that specific culture. All items which are part of the same culture will look alike, so it will be easy for the player to associate them. As the player knows more about the items of a culture, it will get easier for him to set the “perfect” price on the shop.

When selling items, paying attention to customers' expressions will let you know what they think about the current price of the item.

The following is a list of Items in the game Moonlighter.

Crafting Materials[edit | edit source]

Dungeon Item NG+ Item
Golem Dungeon Broken Sword, Fabric, Foundry Rests, Golem Chisel, Hardened Steel, Iron Bar, Rich Jelly, Root, Rune Tool, Teethstone, Vine, Water Sphere, Whetstone Broken Sword +1, Fabric +1, Foundry Rests +1, Golem Chisel +1, Hardened Steel +1, Iron Bar +1, Rich Jelly +1, Root +1, Rune Tool +1, Teethstone +1, Vine +1, Water Sphere +1, Whetstone +1
Forest Dungeon Ancient Wood, Magic Wood, Old Bulb, Preserved Root, Pure Acid, Rich Jelly, Straw, Strong Leaves, Venom Jelly Ancient Wood +1, Magic Wood +1, Old Bulb +1, Preserved Root +1, Pure Acid +1, Rich Jelly +1, Straw +1, Strong Leaves +1, Venom Jelly +1
Desert Dungeon Desert Rope, Desert Steel Ingot, Fire Gem, Fire Jelly, Fireproof Cloth, Flammable Dust, Insulating Dust, Magnetite, Rich Jelly, Thermo Magnetic Engine Desert Rope +1, Desert Steel Ingot +1, Fire Gem +1, Fire Jelly +1, Fireproof Cloth +1, Flammable Dust +1, Insulating Dust +1, Magnetite +1, Rich Jelly +1, Thermo Magnetic Engine +1
Tech Dungeon Conductor Metal, Copper Reel, Electric Jelly, Gold Strands, Rich Jelly, Treated Wood, Triple Cell Battery, Welding Gun, Wires, Wolfram Rock Conductor Metal +1, Copper Reel +1, Electric Jelly +1, Gold Strands +1, Rich Jelly +1, Treated Wood +1, Triple Cell Battery +1, Welding Gun +1, Wires +1, Wolfram Rock +1

List of Items[edit | edit source]

A list of items. Use the search bar to find a specific one. The culture indicates which dungeon you can find the item in.

Item Description Culture Stack Perfect Normal Price High Price
Item Description Culture Stack Perfect Normal Price High Price
AC Adapter Usually find these between a "battery" and what requires the power. It must be some sort of converter. Tech 5 17,105 20,993
Ancient Pot It has a small crack or two, but could still hold something. Beautifully crafted. Curious what it could have been used for. Golem 5 110 135
Ancient Sacred Volume Old and badly conserved volume full of words from a long-forgotten language. Interdimensional 5 19,883 24,402
Ancient Wood Petrified wood from years of sitting in and near particular elements. Forest 5 1,100 1,350
Argon Bottle I would often find the gas in this jar near clean, spotless metal. It must prevent some sort of chemical process resulting in rust. Tech 5 13,255 16,268
Bard Puppet Egg Egg from a Bard Puppet companion. Desert 1
Blade Leaves Sharp leaves used as projectile weapons by several rather bothersome enemies... Forest 10 330 405
Blade Tree Sprout Egg Egg from a Blade Tree Sprout companion. Forest 1
Bomb Detonator Old trigger mechanism that used to be joined to a bomb. Luckily, the latter disappeared long ago. Interdimensional 5 8,498 10,430
Bone Fragment Piece of a bone from a skeleton that one day started to walk. Interdimensional 10 2,558 3,140
Bone Sword Blueprint It appears the sword described in this blueprint is made out of bones. Maybe the slime alchemist knows what to do with this... Interdimensional 1
Botany Jottings I We originally wanted to improve harvest sizes, but the introduction of the LF1 strain seems to have given plants a self-awareness... Forest 5 2,200 2,700
Botany Jottings II Plants moving of their own accord? Possibilities are limitless. A better harvest is only the beginning! I wonder if we could domesticate them? Forest 5 2,200 2,700
Botany Jottings III With continued injection of the LF1 Strain, particular plants have become formidable creatures capable of aggression. We must keep this in line. Forest 5 2,200 2,700
Broken Battery A broken receptacle for non-magical energy... Who created all these Artifacts? Tech 5 3,135 3,848
Broken Club Club broken beyond repair. Merchant 1 330 405
Broken Crossbow Merchant 1 11,000 13,500
Broken Dagger Merchant 1 22,000 27,000
Broken Katana Merchant 1 2,200 2,700
Broken Mace I mean... It's still a chunk of metal that can be thrown about... Merchant 1 330 405
Broken Morningstar A chipped, dulled, and only good-for-chunking lump of metal. Merchant 1 11,000 13,500
Broken Rapier An old, bent, and useless piece of metal. Merchant 1 2,200 2,700
Broken Sling A ragged piece of leather full of holes. It will never fire a projectile again. Merchant 1 330 405
Broken Sword Fairly useless in its current form, but I could easily smelt it down to craft something new! Golem 5 165 203
Broken Whip The leather completely ruined, this was probably once a great whip. Merchant 22,000 27,000
Carbon Fiber Plate Plates made of a thin and resistant fiber composite. Interdimensional 5 4,703 5,772
Carnivorous Mutae Jottings By introducing a steady stream of LF1 to a plant in place of injections, we hope to create a plant large enough to produce fruit for a city! Forest 5 5,500 6,750
Carnivorous Mutae Seeds Seeds that came out of the Forest Guardian upon defeating it. These must be one of a kind. Curious... Could they grow into something?... Forest 5 5,500 6,750
Chilled Lava Lava that appears to have been flash frozen. Always cold to the touch. Desert 5 2,750 3,375
Cloth Dye It would appear that this dye can fire-proof whatever article of clothing it is applied to. The Desert Dungeon is full of interesting items. Desert 5 3,025 3,713
Coins A collection of coins from different cultures ranging from gold coins to coarse and heavier ones. Interdimensional 5 12,540 15,390
Composite Bow Blueprint Blueprint for a bow designed to be fast. Maybe the slime alchemist knows what to do with this... Interdimensional 1
Conductor Metal Scrap metal found lying around the Tech Dungeon. Could possibly be used as a conductor when crafting. Tech 5 660 810
Copper Reel Conductive copper spun into strands then wrapped into this reel. Easy to access. Creative design. Tech 5 8,250 10,125
Crystal Rock A beautiful crystal of many colors. I've heard rumors of it being used as a conductor to fantastic results. Golem 10 83 102
Crystallized Energy It would appear the energy surging through a Golem crystallizes upon its destruction. Could we harness this power somehow? Golem 10 110 135
Desert Baby Slime Egg Egg from a Desert Baby Slime companion. Desert 1
Desert History I Three suns pierce the sky. Casting almost infinite light upon us. Their rotations aligned to only allow two days of darkness a year. Desert 5 16,500 20,250
Desert History III Their limitless heat has given us control of flame. It has powered our machines. And it has created the eternal lava that protects our cities. Desert 5 16,500 20,250
Desert Lava Idol An idol of Naja, made from the desert metal of the Desert Dungeon. Interdimensional 5 24,007 29,464
Desert Rope A rope... that doesn't catch fire... Whoever once resided in the Desert Dungeon must have been an incredibly inventive people. Desert 5 495 608
Desert Steel Ingot Raw steel found in the Desert Dungeon. Years of sandy winds seem to have hardened it beyond most metals. Desert 5 8,250 10,125
Desert Steel Sheet A resilient metal that becomes incredible flexible when a magnetic current is run through it. Must get the blacksmith to experiment with this. Desert 10 2,750 3,375
Desert Stone Polished white stone with a high melting point. Desert 5 2,970 3,645
Diamagnetic Sand Sand that actually reacts to magnetic fields. It's rare, but I've seen several sculptures use this material to create floating scenes of sand. Desert 10 550 675
Dimensional Fungus Fungus that plagues most materials or beings taht have been in contact with the dimensional fluid for a long time. Interdimensional 10 12,540 15,390
Dimensional Garbage Fragments of objects and materials that float in the dimensional fluid. Interdimensional 5 12,540 15,390
Dimensional Res. Mineral Ore The ore required to create the Dimensional Resistant Metal. Interdimensional 5 12,540 15,390
Dimensional Resistant Glass Thick glass able to resist the corruption caused by the fluid between dimensions. Interdimensional 5 19,883 24,402
Dimensional Resistant Metal Strange ochre metal known for its resistance to the fluid between dimensions. Interdimensional 5 8,498 10,430
Dimensional Suit Fabric A piece of fabric from a dimensional suit, the same fabric the Dimensional Police suits are made of. ICT 5 55,000 67,500
Electric Jelly This jelly is electric and I don't mean sweet jiggle dance moves... Extracted from Tech Slimes. I could craft some unheard of weapons with this. Merchant 10 440 540
Empowering Crystal Raw crystal source of magic power. Merchant 5 110 135
Energy Capacitor Small object. Tomo says it can store energy without magic. This could be useful to anyone. Tech 5 4,950 6,075
Explosive Bow Blueprint It seems that the bow described in this blueprint can make its arrows explode. Maybe someone in this dungeon knows what to do with it... Interdimensional 1
Fabric Sturdy, but rough to the touch. I imagine some would want to use this in the creation of decorations. Golem 5 275 338
Fertile Soil A very rich soil that if transported correctly, could lead to a substantially healthier plant than one's standard soil. Forest 5 1,100 1,350
Fertilizer A strong fertilizer that can lead to larger than average plant growth. Forest 5 1,100 1,350
Fire Gem Instant spark upon sharp contact with stone or even coarse cloth. Perfect fire starter. Desert 5 1,870 2,295
Fire Jelly A jelly variant that appears to just constantly be on fire... Found in Desert Slimes. I can't drink anything made from this... can I? Merchant 10 110 135
Fireproof Cloth A fabric that refuses to burn. Often found wrapped around piles of sand. Possibly used to protect the sand during an extreme heating process? Desert 10 1,265 1,553
Flammable Dust Highly flammable dust. Great for rekindling a fire. I must keep some in stock near the stove. Desert 10 440 540
Fluid Conduct A conduit for transporting fluid, most likely lava. It looks designed to minimize any loss of heat during transportation. Desert 5 4,015 4,928
Fluid Vessel Such ornate designs for something appearing so basic. It is simply a container meant to mix various fluids and substances together. Forest 5 1,705 2,093
Flux Energy Jottings Crafted through compression of magic, this is the greatest achievement of our time. Tech 5 44,000 54,000
Flying Golem Egg Egg from a Flying Golem companion. Golem 1
Forest Baby Slime Egg Egg from a Forest Baby Slime companion. Forest 1
Forest Fruits Various fruits gathered from within the Forest Dungeon... Some have been proven safe for consumption. Others... have not. Forest 5 1,980 2,430
Forest History I We were an intelligent species. So when the food shortages escalated, we believed we could solve our problem with science... Forest 5 5,500 6,750
Forest History II We created the LF1, and for awhile, things were good. Food was once again abundant and forests began appearing for the first time in ages! Forest 5 5,500 6,750
Forest History III The forest didn't stop growing though... and slowly our world was covered. The plants didn't stop growing though... and slowly... they took over. Forest 5 5,500 6,750
Forest Wood Figure A statue of Carnivorous Mutae sculpted in wood from the Forest Dungeon. Interdimensional 5 24,007 29,464
Fossil Bone A really old bone ressembling more a rock than a bone. Interdimensional 5 12,540 15,390
Foundry Rests I believe this to be the remains of an old foundry. If the Golems are created, what created them? Golem 5 165 203
Gas Suit Egg Egg from a Gas Suit companion. Interdimensional 1
Ghost Gauntlets Blueprint Blueprints for what appear to be intangible gloves. Maybe someone in this dungeon knows what to do with it... Interdimensional 1
Ghost in a Bottle Evil spirit trapped inside of a glass bottle. Better not let it out. ICT 5 55,000 67,500
Glass Lenses Glass shaped into a lens with the sole purpose of focusing magical energy. Very useful in the crafting of magical weapons. Golem 5 110 135
Gold Feather Feather from an unknown animal that keeps glowing even after years separated from its owner. ICT 5 55,000 67,500
Gold Runes These Gold Runes create wonderful patterns upon the Golems. Occasionally you can retrieve one intact after battle. Golem 5 330 405
Gold Strands Actual gold strands woven into wires used by many of the machines in the Tech Dungeon. Maintenance must be costly. Tech 5 2,310 2,835
Golem Baby Slime Egg Egg from a Golem Baby Slime companion. Golem 1
Golem Chisel This is definitely a chisel used to carve and shape a Golem. From its frame, I imagine the architects were not much different than ourselves. Golem 5 550 675
Golem Core The core of the very "heart" of a Golem. We have found ways to harness the energy, but are unable to create life from it. Golem 5 110 135
Golem Designs I These images and hastily written notes seem to resemble a schematic of some sort. Something akin to the Golem roaming around the Golem Dungeon. Golem 5 1,650 2,025
Golem Designs II Further notes on how to create the physical body of a Golem, but nothing on how to actually animate it... Golem 5 1,650 2,025
Golem Designs III Finally, images on inserting a power source into a Golem. Most frustratingly though, the part on fusing the power source is scratched out... Golem 5 1,650 2,025
Golem History I We all come from the dirt. Life is itself dirt. A cycle of birth and decay. Something no man, woman, or even stone can escape. Golem 5 2,750 3,375
Golem History II As we came from dirt, so did the stone. Harnessing the life energy flowing through the ground, we animated rock to serve us. Golem 5 2,750 3,375
Golem History III Stone rose to assist us, to protect us. While our hands crafted their life, their hands cradled ours. Golem 5 2,750 3,375
Golem King Energy Crystal A huge crystal with enough energy to power the enormous Golem King... Golem 5 2,750 3,375
Golem King Jottings The king of stone. Imbued with the largest energy crystal found, this entity will serve to protect us from any who wish us harm. Golem 5 2,750 3,375
Golem Statue A statue of The Golem King made out of rock chunks from the Golem Dungeon. Interdimensional 5 24,007 29,464
Golem Turret Egg Egg from a Golem Turret companion. Golem 1
Golem Volume The text is too worn, too faded to be legible. But the carvings upon the stone cover are meticulously detailed. Golem 5 440 540
Graaf Generator Egg Egg from a Graaf Generator companion. Tech 1
Guidance Desert Potion Fireflies will guide the user to the next floor of the Desert Dungeon. Merchant 5 8,800 10,800
Guidance Forest Potion Fireflies will guide the user to the next floor of the Forest Dungeon. Merchant 5 2,750 3,375
Guidance Golem Potion Fireflies will guide the user to the next floor of the Golem Dungeon. Merchant 5 440 540
Guidance Tech Potion Fireflies will guide the user to the next floor of the Tech Dungeon. Merchant 5 17,600 21,600
Hardened Steel Strongest steel I have come across. Perfect for crafting new equipment. Golem 5 330 405
Heavy Metal Plates Scratched metal plates from an old armor. Interdimensional 10 4,703 5,772
High Levitation Core Large core usually attached to large chunks of metal floating over Diamagnetic Sand in the Desert Dungeon. Desert 5 16,500 20,250
HP Potion I Restores 40 Health. Should always have one or two of these on hand. Merchant 5 138 170
HP Potion II Restores 75 Health. Definitely worth the price. Merchant 5 880 1,080
HP Potion III Restores 200 Health. It would have been nice to have this when I ran into that creature... Merchant 5 3,300 4,050
HP Potion IV Restores 500 Health. The Witch sure has outdone herself here. Merchant 5 8,800 10,800
HP Potion V Restores 750 Health. Should always have one or two of these on hand. Merchant 5 8,250 10,125
HP Potion VI Restores 1500 Health. Should always have one or two of these on hand. Merchant 5 10,725 13,163
HP Potion VII Restores 2500 Health. Should always have one or two of these on hand. Merchant 5 13,200 16,200
HP Potion VIII Restores 4500 Health. Should always have one or two of these on hand. Merchant 5 16,500 20,250
Hyper Potion Restores full Health. A vital potion for the more difficult Dungeons. Merchant 5 22,572 27,702
Inflammable Liquid Easily ignitable... Desert 5 4,950 6,075
Insulating Dust Dust used to insulate conduits from heat. Desert 10 2,255 2,768
Iron Bar Iron. Fairly basic, but the very cornerstone of any mid-tier equipment one may wish to craft. Golem 10 28 35
Jewels A diverse collection of jewels crafted using different techniques and stones of all kinds. Interdimensional 5 19,883 24,402
Life Fluid A fluid that appears to animate and give life to regular plants. Please note - Keep away from the Venus Flytrap. Forest 10 440 540
Light Essence Seemingly ordinary when contained, but it began to glow when spilled upon my arm. Must react to living organisms. Forest 5 440 540
Light Power Crystal A crystal similar to the ones in the Golem Dungeon but containing even more energy and light. ICT 5 55,000 67,500
Magic Mushroom A mushroom giving off a subtle glow. The consumption of it grants random magical attributes for awhile... Never a safe bet to be honest. Forest 10 66 81
Magic Wood Wood soaked in magical residue for years. Gives off small, blue sparks. Potentially useful material in resisting other elemental magics. Forest 10 110 135
Magnetic Core A device found at the center of Desert Golems, very much similar to the one found in the living statues of the Golem Dungeon. Desert 10 330 405
Magnetic Tool A tool used to create a magnetic field around a material with the correct polarization. Desert 5 7,150 8,775
Magnetite A mineral used to magnetize other materials. Desert 10 880 1,080
Mechanic Big Sword Blueprint Blueprint for a mechanical big sword. Maybe the slime alchemist knows what to do with this... Interdimensional 1
Mercury Liquid metal? On cold days it seems to solidify, but at room temperature it just melts. Tech 5 1,705 2,093
Mimic Egg Egg from a Mimic companion. Merchant 1
Modified Seeds Seeds that appear to be modified through some sort of experimentation... Perhaps failed? They never seem to grow anything. Forest 5 935 1,148
Monster Skull The skull of an unknown beast. Interdimensional 5 2,558 3,140
Morning Star Blueprint Blueprint for a big sword of tremendous weight. Maybe the slime alchemist knows what to do with this... Interdimensional 1
Mother Golem Egg Egg from a Mother Golem companion. Desert 1
Naja Jottings In moments of true darkness, true terror arises. Naja, our Guardian crafted of stone, lava, and of the three suns will then shine brightest. Desert 5 16,500 20,250
Nutritive Water Water swirling with nutrients for plant growth. Not for human consumption. Zenon can not tell me that enough... Forest 5 1,925 2,363
Obsidian Rock Dark and shiny material obtained from cooling lava. ICT 5 55,000 67,500
Old Bulb A rather large bulb once belonging to a now dead plant... It isn't alive... but isn't really dead either... Forest 5 2,200 2,700
Old Golem Minion Design The text is faded, but looks to be instructions on how to create one of the living statues found in the Golem Dungeon. Golem 5 440 540
Parasite Spear Blueprint The blueprint for this spear has lots of toxicity warning signs. Maybe the slime alchemist knows what to do with this... Interdimensional 1
Petals Some petals I found particular pleasing to the eye from various plants in the Dungeons. Forest 10 110 135
Plant Flesh High fiber count in these plants. Very useful for crafting. Forest 10 66 81
Plasma Charge A small metal and crystal box filled with a fluid similar to lava. ICT 5 55,000 67,500
Plastic Cloth A cloth made out of plastic, highly resistant and flexible. Interdimensional 10 4,703 5,772
Plastic Film Ever so thin layer of "plastic". Found it wrapped around a bunch of wires. Tech 5 2,420 2,970
Poison Treated Glass A glass with a quimic treatment to make it resistant to poison. ICT 5 55,000 67,500
Power Supply A compartment perfectly shaped to hold the objects called "batteries". Tech 5 16,005 19,643
Preserved Root A very old, very well-preserved root. Forest 5 660 810
Pure Acid Pure acid. Don't know what possessed me to attempt collecting this stuff. Melts through almost anything. Forest 10 440 540
Recharger Egg Egg from a Recharger companion. Tech 1
Resistant Glass Heat and sand blasted glass. Used as an insulate for various objects against extreme temperatures. Desert 5 4,730 5,805
Reveal Desert Potion Reveals the Desert Dungeon map upon use. Merchant 17,600 21,600
Reveal Forest Potion Reveals the Forest Dungeon map upon use. Merchant 5,500 6,750
Reveal Golem Potion Reveals the Golem Dungeon map upon use. Merchant 5 880 1,080
Reveal Tech Potion Reveals the Tech Dungeon map upon use. Merchant 5 35,200 43,200
Rich Jelly A jelly-like substance with many curative properties. Can be extracted from the various Slimes. Essential in brewing potions. Merchant 10 6 8
Root A root from a giant plant. Very useful in the crafting of new bows. Golem 10 6 8
Rune Tool Looks to of been a tool used to inscribe text upon metal and stone. Could perhaps be used to inscribe runes upon my equipment. Golem 5 1,650 2,025
Shock Absorb Material A chunk of material used to protect more valuable things from shocks and crashes. ICT 5 55,000 67,500
Small Spectral Flame The flame of a ghost from another dimension. Beautiful and ethereal. Interdimensional 5 4,703 5,772
Soldering Iron A tool used to fuse various metals together. Desert 5 5,885 7,223
Speed Powder A powder that can accelerate plant growth. Perhaps useful in a potion? Forest 5 2,200 2,700
Spike Chain Egg Egg from a Spike Chain companion. Interdimensional 1
Spore Sword Blueprint The sword described in this blueprint seems organic and poisonous. Maybe someone in this dungeon knows what to do with it... Interdimensional 1
Staff Spear Blueprint A blueprint for a staff capable of shooting. Maybe the slime alchemist knows what to do with this... Interdimensional 1
Straw A simple pile of straw. Nothing astonishing. Appears to be covered in some corrosive liquids though. Perhaps used as insulation for something? Forest 5 550 675
Strong Leaves Hardened leaves that are flexible enough to ricochet off walls instead of shattering. That was a lesson hard learned... Forest 10 440 540
Tech Explosive A high quality explosive kept inactive so long who knows if it still works... ICT 5 55,000 67,500
Tech History I Magic ran rampant in the land. Both creatures and man of unimaginable power, attained at the roll of a dice, took advantage of the lesser... Tech 5 44,000 54,000
Tech History II It was the divide between magics and non-magics that shaped our world as we know it. Everything changed when magic was captured. Tech 5 44,000 54,000
Tech History III Harnessed as pure power, magic was made available to anyone who wished it. Through this captured magic, our civilization flourished. Tech 5 44,000 54,000
Tech Recycled Metal Ball A recycled ball made of different metals from the Tech Dungeon. Its details resemble the Energy Flux from the Tech Dungeon. Interdimensional 5 24,007 29,464
Teethstone Very sharp stone, commonly found on the bodies of ancient Golems. Golem 10 6 8
Tesla Baby Slime Egg Egg from a Tesla Baby Slime companion. Tech 1
Tesla Coil Engine Electricity literally jumps off of the coil. Must find a way to craft this into a weapon. Tech 5 5,500 6,750
Thermo Magnetic Engine With so many whirling parts, it appears magical. A device that transforms heat energy into magnetic waves. Desert 5 10,120 12,420
Thief Gloves Blueprint The gloves in this blueprint are made for thieves. Maybe the slime alchemist knows what to do with this... Interdimensional 1
Toxic Liquid Volatile liquid used to create poisonous clouds. Interdimensional 5 2,558 3,140
Treated Wood Wood treated to resist corrosive liquids. Tech 5 5,665 6,953
Triple Cell Battery A much larger variant of the Capacitor. It would appear this can store massive amounts of non-magical energy. Tech 5 11,000 13,500
Tungsten Reel This metal seemed to be able to take a high amount of heat before finally melting. Tech 5 9,460 11,610
Vacuum Tube Small glass globe with some metal twigs inside it. Pretty, but no idea what this is used for. Tech 5 7,590 9,315
Venom Jelly A poisonous jelly variant found in Forest Slimes. Please extract with care. Merchant 10 22 27
Venomous Spores The title pretty much says it. Venomous. Not fun. Used by many enemies in the Forest Dungeon. Be wary... Forest 10 66 81
Vine A strong, yet flexible material used by the Tangle creatures to protect themselves. Golem 10 3 4
Volcanic Stone A stone formed from magma sitting in one location for too long. Round and very porous. Great for filters. Desert 10 110 135
Water Sphere A milky white sphere or some unknown material containing water emitting a strange, almost eerie light. Golem 10 110 135
Welding Gun Through the use of several other resources, this device can bond together particular metals firmly together. Tech 5 12,815 15,728
Welding Rods Metal in a thin wire. Used as a bonding agent. Tech 5 3,740 4,590
Whetstone Basic stone used by blacksmiths to grind and sharpen weapons. Can never have too many of these. Golem 10 17 21
White Stone Piece of a container for preserving the properties of infused water. Golem 5 275 338
Wind Tree Sprout Egg Egg from a Wind Tree Sprout companion. Forest 1
Wires Small strands of metal used to conduct electricity. Tech 5 2,805 3,443
Wolfram Rock A raw version of the tungsten metal. Unprocessed, but surely valuable to anyone in need of the material. Tech 5 6,985 8,573


A list of armor and weapons. Use the search bar to find a specific one. All belong to the Merchant Culture.

Item Description Type Tier Perfect Normal Price High Price
Item Description Type Tier Perfect Normal Price High Price
Spore Sword A short sword with poisonous abilities when transformed. Each attack throws two spores and envenoms every enemy that hits the wielder. Sword and Shield
Morning Star A knight's morning star is so heavy it is carried as a Big Sword. When transformed its weight can provoke a low-intensity seism in the room. Big Sword
Ghost Gloves Ghostly gloves able to contact enemies despite not being tangible. When transformed they are able to create spiritual projectiles. Gloves
Thief Gauntlet Famous type of gloves beloved by robbers. When transformed they make enemies drop items in exchange of users health. Gloves
Gas Spear A poisonous spear filled with a toxic liquid. When transformed it expels toxic gas that envenoms enemies. Spear
Bone Sword A short sword made out of bones. When transformed, its speed and damage are increased. Sword and Shield
Composite Bow Due to the flexible and light materials of this bow its shooting speed increases when transformed. Bow
Explosive Bow High tech bow that adds to each arrow an explosive head when transformed. Bow
Staff Spear A fire staff from a magical dimension. When transformed it is able to cast fire balls from its tip. Spear
Training Short Sword With sword in hand and shield in the other, this combination strikes a perfect balance between attack and defense. Sword and Shield 0 1,100 1,350
Training Big Sword It's a big sword. Large attack area, but it isn't very sharp. You are basically swinging an oversized metal bat with this equipped. Big Sword 0 1,100 1,350
Training Spear The spear is the longest ranged melee weapon one could wield. Easy to fling around, but difficult to master. Spear 0 1,100 1,350
Training Bow Wood and metal from the Golem Culture merge harmoniously to create a well-balanced bow. Bow 0 1,100 1,350
Training Gloves Incredibly light, incredibly fast, incredibly satisfying. Due to their short range though, they are much riskier than other weapons. Gloves 0 1,100 1,350
Broom Spear A tool with one, simple purpose. To clean. At least, that is if held in untrained hands. Spear 0 55 68
Rough Gloves May Stun. These are not so much gloves, but small boulders crudely attached to your hands. Gloves 1 4,400 5,400
Soldier Short Sword The best materials of the Golem Culture polished to a fault. Sword and Shield 1 4,400 5,400
Rusty Short Sword May Stun. Why cut when you can bash. At least.... that is the thought with this one. Sword and Shield 1 4,400 5,400
Buster Big Sword This greatsword is the result of countless hours of polishing the blade using the unique rocks and water of the Golem Dungeon. Big Sword 1 4,400 5,400
Warrior Spear A mighty spear built with the strength required to shape Golems. Spear 1 4,400 5,400
Golem Drill Spear May Stun. Intended for mining, the spear head was made incredibly hard to pierce through rock. This principle applies to most enemies. Spear 1 4,400 5,400
Catapult Bow May Stun. I mean... This thing comprise of random resources from the Golem Dungeon is essentially chunking rocks. Bow 1 4,400 5,400
Rock Big Sword May Stun. Really, they decided to throw out the idea of a sword cutting with this one. Designed to purely crush your foes. Big Sword 1 4,400 5,400
Steel Boots Offer resounding protection. Which is good, because one is not going to be dodging musch with this much metal strapped to their feet. Boots 1 4,400 5,400
Iron Boots Originally mass produced for soldiers of the Grand Army, but works equally well for anyone Dungeon diving. Boots 1 4,400 5,400
Fabric Boots Boots made out of resilient fabric. Perfect for travelers, but not the best at protecting feet from enemy attacks. Boots 1 4,400 5,400
Steel Chestplate Chestplate offering the best protection against enemies. It's incredibly heavy though. Basically a chunk of steel strapped to ones chest. Chestplate 1 4,400 5,400
Iron Chestplate Basic armor most commonly used by Merchants. Fairly light with decent resistance and mobility. Chestplate 1 4,400 5,400
Fabric Chestplate The sturdy fabric of this tunic is durable while remaining light. Chestplate 1 4,400 5,400
Steel Helmet Layers of the heaviest, thickest metals crafted into a sturdy, resilient, damage reducing helmet. Helmet 1 4,400 5,400
Iron Helmet Headgear made from the lightest metals available. It's a trade off between armor and agility. Helmet 1 4,400 5,400
Fabric Bandana This semi-ordinary bandana is weaved together with the strongest fibers to help protect the wearer. Helmet 1 4,400 5,400
Hero's Bow Strange ancient bow made from materials that can't be found in this world. Bow 1 4,400 5,400
Hero's Sword Old sword said to have been carried by a legendary hero. Sword and Shield 1 4,400 5,400
Hunter Bow Wood and metal from the Golem Culture merge harmoniously to create a well-balanced bow. Bow 1 4,400 5,400
Fighter Gloves Let us be honest for a moment. These are just giant claws made of Golem Iron. As equally ferocious as they are crude. Gloves 1 4,400 5,400
Ragnarok Big Sword Big sword with so much strength in it that it is said to bring the end of the world. Big Sword 1 501,600 615,600
Ether Sable Sword with a blade made by manipulating photons. Its design is owned by a dimensional militia. Sword and Shield 1 501,600 615,600
Valkyrie Spear Spear carried by mighty female warriors in other dimension known for their skill at combat. Spear 1 501,600 615,600
Master Fists The best design for a pair of gloves. Brought from a dimension where a famous contact warrior created them. Gloves 1 501,600 615,600
Runic Bow Bow full of runes allowing it to create mortal immaterial arrows. Bow 1 501,600 615,600
Composite Armor Boots This sci-fi looking bandana is composed of the strongest materials known by the ICT to help protect the wearer. Boots 1 475,200 583,200
Composite Armor Helmet This sci-fi looking bandana is composed of the strongest materials known by the ICT to help protect the wearer. Helmet 1 501,600 615,600
Composite Armor Chestplate This sci-fi looking chestplate is composed of the strongest materials known by the ITC to help protect the wearer. Chestplate 1 501,600 615,600
Forest Spirit Gloves Vines covered in thorns wrapped around one's hand to symbolize the simple death nature itself can provide. Gloves 2 70,400 86,400
Venom Twins Gloves Poisons. Small bags of poison residing inside the gloves inject a small dose of poison directly into your foes. Gloves 2 70,400 86,400
Knight Short Sword Superior metals of the Golem Culture fuse with exquisite wood of the Forest Culture to create this elaborate piece of equipment. Sword and Shield 2 70,400 86,400
Venom Short Sword Poisons. From the hilt, poison seeps down the blade to inflict lasting pain upon one's foes. Sword and Shield 2 70,400 86,400
Wild Big Sword I remember comparing that training sword to a baseball bat... this is truly a giant baseball bat. Big Sword 2 70,400 86,400
Toxic Big Sword Poisons. Forged by injecting the poisoned fluids of the Forest Dungeon directly into the wood. Big Sword 2 70,400 86,400
Wood's Spear Built strong, but incredibly flexible. Beautifully crafted from wood found from the Forest Culture. Spear 2 70,400 86,400
Venom Sting Spear Poisons. A simplistic wooden spear, but poison running through the shaft into the spearhead will leave anyone in pain. Spear 2 70,400 86,400
Natural Bow The fiber based resources of the Forest Culture come together here to create a remarkably light, yet powerful bow. Bow 2 70,400 86,400
Poison Bow Poisons. Upon knocking an arrow, it becomes poisoned via the venomous bowstring. Requires special care when using. Bow 2 70,400 86,400
Steel Boots II Offer resounding protection. Which is good, because one is not going to be dodging musch with this much metal strapped to their feet. Boots 2 48,400 59,400
Iron Boots II Originally mass produced for soldiers of the Grand Army, but works equally well for anyone Dungeon diving. Boots 2 48,400 59,400
Fabric Boots II Boots made out of resilient fabric. Perfect for travelers, but not the best at protecting feet from enemy attacks. Boots 2 48,400 59,400
Steel Chestplate II Chestplate offering the best protection against enemies. It's incredibly heavy though. Basically a chunk of steel strapped to ones chest. Chestplate 2 48,400 59,400
Iron Chestplate II Basic armor most commonly used by Merchants. Fairly light with decent resistance and mobility. Chestplate 2 48,400 59,400
Fabric Chestplate II The sturdy fabric of this tunic is durable while remaining light. Chestplate 2 48,400 59,400
Steel Helmet II Layers of the heaviest, thickest metals crafted into a sturdy, resilient, damage reducing helmet. Helmet 2 48,400 59,400
Iron Helmet II Headgear made from the lightest metals available. It's a trade off between armor and agility. Helmet 2 48,400 59,400
Fabric Bandana II This semi-ordinary bandana is weaved together with the strongest fibers to help protect the wearer. Helmet 2 48,400 59,400
Hero's Bow II Strange ancient bow made from materials that can't be found in this world. Bow 2 70,400 86,400
Hero's Sword II Old sword said to have been carried by a legendary hero. Sword and Shield 2 70,400 86,400
Ragnarok Big Sword II Big sword with so much strength in it that it is said to bring the end of the world. Big Sword 2 556,600 683,100
Ether Sable II Sword with a blade made by manipulating photons. Its design is owned by a dimensional militia. Sword and Shield 2 556,600 683,100
Valkyrie Spear II Spear carried by mighty female warriors in other dimension known for their skill at combat. Spear 2 556,600 683,100
Master Fists II The best design for a pair of gloves. Brought from a dimension where a famous contact warrior created them. Gloves 2 556,600 683,100
Runic Bow II Bow full of runes allowing it to create mortal immaterial arrows. Bow 2 556,600 683,100
Composite Armor Helmet II This sci-fi looking bandana is composed of the strongest materials known by the ICT to help protect the wearer. Helmet 2 556,600 683,100
Composite Armor Chestplate II This sci-fi looking chestplate is composed of the strongest materials known by the ITC to help protect the wearer. Chestplate 2 556,600 683,100
Composite Armor Boots II This sci-fi looking bandana is composed of the strongest materials known by the ICT to help protect the wearer. Boots 2 556,600 683,100
Captain Gloves Special alloy metals and an experimental smelting process makes these gloves stronger than most without adding unnecessary weight. Gloves 3 281,600 345,600
Flame Gloves Burns. The magnetic cores embedded in these gloves keep lava constantly flowing even while punching. Gloves 3 281,600 345,600
Commander Short Sword Casting from the lava of the Desert Culture creates a powerful sword and shield to the standard of any commander worth their salt. Sword and Shield 3 281,600 345,600
Reborn Short Sword Burns. The flames of the forge never left this sword, the heat of the desert still radiating from the blade. Sword and Shield 3 281,600 345,600
Vulcan Big Sword One of the heaviest greatswords to come out of Rynoka. Forged from Desert Steel, it is an unstoppable, wrecking machine. Big Sword 3 281,600 345,600
Blaze Big Sword Burns. Must be the combination of lava infused directly into the metal. Big Sword 3 281,600 345,600
Monkey Spear The tale of the Monkey King comes to mind as one looks upon this crimson spear. Truly a spear worthy of him. Spear 3 281,600 345,600
Hell Spear Burns. The three desert suns reflect off of the shaft of this spear, directing high temperatures into the spear head. Spear 3 281,600 345,600
Soldier Bow Crudely crafted from the limited fibers of the Desert Culture, this bow looks best in the hands of a soldier. Regardless, it gets the job done. Bow 3 281,600 345,600
Flamethrower Bow Burns. Lava flowing through the bow's core superheats the arrows, lighting them on fire. Bow 3 281,600 345,600
Steel Boots III Offer resounding protection. Which is good, because one is not going to be dodging musch with this much metal strapped to their feet. Boots 3 105,600 129,600
Iron Boots III Originally mass produced for soldiers of the Grand Army, but works equally well for anyone Dungeon diving. Boots 3 105,600 129,600
Fabric Boots III Boots made out of resilient fabric. Perfect for travelers, but not the best at protecting feet from enemy attacks. Boots 3 105,600 129,600
Steel Chestplate III Chestplate offering the best protection against enemies. It's incredibly heavy though. Basically a chunk of steel strapped to ones chest. Chestplate 3 105,600 129,600
Iron Chestplate III Basic armor most commonly used by Merchants. Fairly light with decent resistance and mobility. Chestplate 3 105,600 129,600
Fabric Chestplate III The sturdy fabric of this tunic is durable while remaining light. Chestplate 3 105,600 129,600
Steel Helmet III Layers of the heaviest, thickest metals crafted into a sturdy, resilient, damage reducing helmet. Helmet 3 105,600 129,600
Iron Helmet III Headgear made from the lightest metals available. It's a trade off between armor and agility. Helmet 3 105,600 129,600
Fabric Bandana III This semi-ordinary bandana is weaved together with the strongest fibers to help protect the wearer. Helmet 3 105,600 129,600
Hero's Bow III Strange ancient bow made from materials that can't be found in this world. Bow 3 281,600 345,600
Hero's Sword III Old sword said to have been carried by a legendary hero. Sword and Shield 3 281,600 345,600
Ether Sable III Sword with a blade made by manipulating photons. Its design is owned by a dimensional militia. Sword and Shield 3 611,600 750,600
Ragnarok Big Sword III Big sword with so much strength in it that it is said to bring the end of the world. Big Sword 3 611,600 750,600
Valkyrie Spear III Spear carried by mighty female warriors in other dimension known for their skill at combat. Spear 3 611,600 750,600
Master Fists III The best design for a pair of gloves. Brought from a dimension where a famous contact warrior created them. Gloves 3 611,600 750,600
Runic Bow III Bow full of runes allowing it to create mortal immaterial arrows. Bow 3 611,600 750,600
Composite Armor Helmet III This sci-fi looking bandana is composed of the strongest materials known by the ICT to help protect the wearer. Helmet 3 611,600 750,600

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Related achievements[edit | edit source]

Icon Name Description
Evil Merchant.jpg Evil Merchant Sell 20 items slightly overpriced
Good Merchant.jpg Good Merchant Sell 20 items for the perfect price
Naive Merchant.jpg Naive Merchant Sell 40 items really cheap
Wastefull Merchant.jpg Wasteful Merchant Buy more than 10 items on Le Retailer

See also[edit | edit source]