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Combat is a core element of Moonlighter. There will be a very wide range of different enemies that will spawn randomly in rooms. Our intention is to make Moonlighter a very challenging game, one that requires the player to slowly build power to advance.

Description[edit | edit source]

Unlike other similar games, when the enemies spawn, the doors of the room will be kept open, so player can keep walking and explore faster. If monsters are defeated they will not respawn, even if the players exits the room and enters again, giving the player the possibility of “cleaning” rooms and slowly take control of that instance of the dungeon.

Chests will spawn randomly on rooms and the player will only be able to open them after defeating all the enemies in the room.

The loot that enemies drop on death will consist of parts of their bodies, or weapons and armors they are carrying.

At the end of each dungeon the player will need to defeat a very tough boss that will drop a very valuable loot and unlock new possibilities for the player.

List of enemies[edit | edit source]

Name Description Culture
Baby Slime Golem Culture
Broken Golem Turret Golem Culture
Flying Golem Golem Culture
Flying Repair Golem Golem Culture
Gold Mimic A mimic that pretends to be a Gold Chest until you approach it or attack it
Golem An ancient monster made of stone that follows you as it swings its sword. Golem Culture
Golem Head Golem Culture
Golem Mine Golem Culture
Golem Turret Golem Culture
Silver Mimic A mimic that pretends to be a Iron Chest until you approach it or attack it
Slime Golem Culture
Slime Gauntlet Golem Culture
Slime Trap Golem Culture
Stone Butler Golem Culture
Stone Soldier Golem Culture
Tangle Golem Culture
Wanderer An unkillable monster that chases you around the dungeon.
Wood Mimic A mimic that pretends to be a Wood Chest until you approach it or attack it

Related achievements[edit | edit source]

Icon Name Description
Savage!.jpg Savage! Kill a total of 1500 enemies
Promotional Content