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Hi guys! Moonlighter's feedback phase on Square Enix Collective has finally ended. At this update we will make a small resume about how the experience has been for us.
First of all, thank you for all your support and feedback during the campaign! Smiley Hand Thumbs Up Right We have received a lot of support from several places (twitter, this forum, and other sources like PC Gamer). That was the main idea: To see if people were interested in the concept.
The results have been amazing. We have ended with a 95% of "yes" votes, which means that Moonlighter has the highest score of Collective's history! . Grin Grin Grin Grin
During the campaign we have only tried to maintain the thread alive, with weekly updates and social media activity. It is true that Square has helped with discoverability, with some communication actions (tweets at @SQEX_Collective and one massive e-mail to all the Square Community).
Also, we don't know how (maybe Square pulled some strings, or maybe it's just the results of all efforts) during the last 24 hours two massive mediums published specific posts about Moonlighter on their websites. One is PCGamer, and the other Kotaku:
This meant a lot more people voting on our Collective's page, and looking at our teaser (10k visit on hours WTF )
As final thoughts, this has been a very good experience for all of us. We want to create an amazing game, and to be able to make a lot of people to enjoy it. And we think that Collective has helped us to advance on that way.
We will share soon more news about Moonlighter and our next steps! Thank you all again, and as always, any feedback is welcome Wink